A Glance @ SyRek's Abilities and the EDM SubSystem

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From Varia Games:
"SyRek can construct over 100 abilities but must make careful decisions while doing so. Choosing one construction path over another will grant access to some parts of the game, but not the others. (read more below)



Each EDM category has it's own set of 12 abilities. These abilities are split into 2 groups: Top Tier and Bottom Tier. The above image shows the sensors page and displays two energy bars with ability icons above each slot. Energy coming into this subsystem via the EDM can also be directed into one of the top or bottom menus. Abilities with the construction symbol must be constructed before they can be powered on. The next ability in a tier will become available for construction only when the previous one has been made. When a blue energy point is under an ability, the ability turns on and it's effects will begin to function.      



Each weapon has it's own unique set of 4 abilities (3 versions of each) useful for different situations.The Burst Shock (Pictured above) has the Bottom tier of abilities geared more towards Accuracy and Range. The Top Tier of abilities are built for higher damage and larger projectile size (pictured below).



The last three abilities in each tier are later used to open specific doors or create paths through areas. This is important because choosing to construct abilities in the lower Tier will enable you to open certain doors, but not others. Although there is nothing stopping the player from constructing all abilities in the game, this would take a very long time.      



Deflection enables SyRek's shield to reflect projectile attacks sometimes.



Sprint 1 increases SyRek's Sprint speed."
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